Charging + Highground
COMBATCombat comes in layers. At first, you have to Set your attack. If you have time.
A normal attack includes
*unsheath or ready sword (if you have your weapon out for longer than 4 minutes, and dont use it, you automatically sheath it. or unready it)
*set mind frame (defensive, careful, tactful, aggressive)
*set stance (stances default when choosing mind frame *be aggressive*, but you can alter your stance within your mind set mind frame)
now your ready for combat. if you were attacked, your attacker is busy creating his attack, and you wait. If you are the attacker, you first need to engage an opponent.
First, it's wise to *consider* your enemy, and see if your skillful eye wields any weaknesses. It usually will give you a broad calculation of the most likely outcome of the engagement. Careful, some monsters attack if you consider them.
*Then, if you want to engage an opponent, you can charge or attack (target).
*If you are the attacker, you automatically unsheath your weapon, and automatically attack in an aggressive mindset.
*You pick your first exchange. Each engagement that has an attacker, starts with something called an exchange. You pick your first swings and attacks, and these will be carried out by the game as you watch, and see how you did, and how you judged your opponent. You opponent picks counters agains what he thinks you'll attack with. There are usually 5 attacks and counters picked, and once picked, the game plays out the engagement. This can end in many ways, but normally it ends up in close counter melee.
*There is a chance the combatants will clash off each other, and someone will have to attack again. The attacker can try to run by as his last move, if the defender is in a defensive stance, this is successful, and he will make his attacks and run by, able to attack again.
*If the defender reacts fast enough to the attacker, as if, he was prepared or about to attack also, they will both charge each other, and make a pass, clash off, or enter open melee
There are factors that help your avatar in close counter melee.